Thursday, January 31, 2013

Full Review: Classic Hack-and-Slash Action Returns in 'Code of Princess' for Nintendo 3DS

Like video did to radio, 3D killed the 2D star. As someone who inflicted blisters on top of blisters on my thumbs while playing games like “Gunstar Heroes” and “Double Dragon” in my youth, I lamented the passing of this beloved gaming medium. Once in a while, though, a game comes along that resurrects my love for old-school fare. The latest is “Code of Princess,” a 3DS game first released in American shores last October and now just recently became available for download on the Nintendo eShop.

In this game’s campaign, you start out as the brave and somewhat airheaded Solange, a powerful and brave warrior princess with heavily armored, uh, hands. Along the way, she’s joined by one of the biggest collections of anime-inspired misfits, including a lovestruck samurai, a musclebound animal lover and a warrior nun whose philosophy is more in line with “two eyes for an eye.” These misfits are only topped by the ensemble of enemy goofballs that populate the Distron army’s ranks -- made even more interesting by the excellent localization job for the English version. It's "deus ex magnifica," if I say so myself.

Now some folks have made the mistake of looking at this as an RPG with beat-em-up mechanics, which could potentially lead to disappointment. Instead, it’s actually the other way around -- Code of Princess is primarily a combo-heavy beat-em-up with RPG mechanics, just like Guardian Heroes. And as a beat-em-up, this game is actually quite good. In fact, I consider this a more worthy followup to Guardian Heroes than the latter’s sequel Advance Guardian Heroes, particularly in terms of the fun factor. Like Guardian Heroes, you can jump in between the foreground and background. Even Solange’s diving fire sword move looks like a straight-out tribute to Han from the original Guardian Heroes. Speaking of moves, this game heavily relies on combos as well, allowing players to chain regular moves and specials. Eventually, you’ll be able to deftly launch and juggle enemies, then launch them again. A lock on and burst mechanic also allows you to deal even more damage when stacked together, though it likely won’t compare to the damage you’ll do to your thumbs once you get your combos down pat.





Stat allocation via level up also adds another, uh, level of strategy and fun to the game. Throw in the fact that you can unlock more than 50 characters and its quite possible to get plenty of replay value from Code of Princess. Admittedly, the game can get repetitive even with all the different characters -- an issue pretty much for classic beat-em-up games in general. Like those titles of old, maintaining interest in this game is all about experimenting and pulling off tough combos as well as playing with other people either via online or co-op. This brings up another issue -- the fact that the online lobbies seem to be  dead at this point. You’ll basically have to rustle up some non-imaginary friends if you want to play co-op or versus modes.

Even with its issues, however, Code of Princess is a great representation of a classic genre that has fallen by the wayside with the advent of 3D action games and first-person shooters. I remember chuckling when I finally started feeling that long-lost yet familiar sensation of blisters forming on my thumbs as I made my way to the final boss fight after playing the game all the way through from the very first stage. All of a sudden, memories of Double Dragon, Streets of Rage and Gunstar Heroes started flooding in my head. That’s when I knew I that I was taking part in some old-school fun. This game certainly isn’t for everyone but if you like classic action games, then you’ll want to give this a look.

Friday, January 25, 2013

Level 5, Studio Ghibli Create JRPG Magic with 'Ni No Kuni: Wrath of the White Witch'


All-star collaborations aren’t always a sure thing. Case in point: Check out the unpalatable, sub-500 sausage being churned out by the “all-star” cast of my beloved Los Angeles Lakers. Yuck.

Once in a while, though, the meeting of talented forces produces something that does justice to the sum of its parts. This certainly holds true for “Ni No Kuni: Wrath of the White Witch” -- the wonderful, lovable offspring sired by Japanese RPG heavyweight Level 5 with Japanese animation giant Studio Ghibli. Featuring a tale centered on young wizard Oliver, Ni No Kuni takes all the wonderful flavors from both its creators and melds them into a perfectly blended seasoning. There’s the same charming and inspired art and story style seen in memorable Studio Ghibli works such as “Spirited Away.” Then there’s Level 5’s well-designed RPG mechanics and solid game design. This game essentially melds real-time action with JRPG menus while also throwing in a Pokemon-style mechanic that allows players to capture and use monsters in the field. 


Add a presentation that feels like you’re playing a Studio Ghibli cartoon -- as well as the option to use  the original Japanese dialogue -- and the result is easily one of the best JRPGs released to date. The fact that lead hero Oliver isn’t an “emo” JRPG jerk is an added plus. If you loved Dragon Quest VIII, the Tales series or just JRPGs in general, you owe it to yourself to check this gem out.

Sunday, January 20, 2013

Review: Stylish Action Returns in 'DmC: Devil May Cry'


It’s been said that it’s better to deal with the devil you know than the devil you don’t. Apparently, it’s a saying that carries a lot of weight for fans of the “Devil May Cry” series.

Following Capcom’s announcement that it was handing off the reins to U.K. developer Ninja Theory for the latest entry in its beloved franchise, many unhappy fans took to the Interwebs to prove that humans may cry, too. The fact that main character Dante in “DMC: Devil May Cry” looked more like a young Morrissey than his traditional, white-haired self made this particular half-devil even more like a stranger to the aforementioned upset fans.
Despite its different look, however, it doesn’t take long to realize that this game, spiritually, is cut from the same cloth as its predecessors. It’s a realization that becomes obvious the moment you first try racking up style points by chaining ground- and air-based combos with your sword and dual guns.

Yep, this sure feels like the same devil that I know. The game even pays homage to the series’ irreverent humor right off the bat, courtesy of an “interesting” slow-mo wardrobe equip and misplaced wig. Stylish, baby!
Ninja Theory does try its hand on a more fleshed-out story, which likely will be hit-or-miss based on one’s fan preferences. Given its nice graphic style, solid combat — including use of demonic or angelic triggers — and good challenge, however, this is one devilish game worth signing a pact with for action fans.


Original RGJ review: http://on.rgj.com/12auWA5

Tuesday, January 8, 2013

Review: 'Earth Defense Force 2017' is Kinda Sorta Like Vanilla Ice Yo


Experts agree that too much cheese is bad for you. If only cheese didn’t … taste … so … good. Mmmm.

Speaking of cheesy dairy goodness, that’s exactly what you’re going to get when playing “Earth Defense Force 2017” for the PlayStation Vita. A re-release of the original home console game in portable form, EDF 2017 displays all the camp and lack of polish of a typical B-movie in videogame form. Cheesy voice acting? Check. Production values that ooze classic Godzilla quality? Check. A story that’s just about as deep as a mountain peak? Checkity-check-check. And yet, while you might have to work up the urge to play this game, it’s hard to put the darn thing down once you start. Maybe it’s the fast-paced, run-and-gun gameplay and overabundance of loot. Perhaps it’s the oh-so-bad-it’s-good dialogue. Maybe it’s the hilarity of how buildings crumble like sandcastles while your character shoots rockets in a goofy, pretzel-like posture while running sideways. Regardless, explaining the appeal of this game is like explaining why you like listening to “Ice, Ice Baby” by Vanilla Ice.

Granted, the game has plenty of issues. Monsters and items can get stuck in solid objects. Gameplay also can be mind-numbingly repetitive. Then, there’s the $40 price tag. Get a local or online co-op session going, though, and watch the time go by. The addition of the Pale Wing soldier also helps freshen things up. Like durian, this one’s definitely an acquired taste that pays off for its target demographic.