Friday, July 18, 2008
Sega Unleashes a New Sonic
Hey, who dropped a werewolf in my Sonic?
BARK AT THE MOON: Sega's blue hedgehog is getting lots of buzz for his latest howler of a game both East and West. That would be Sonic World Adventure in Japan, a.k.a. Sonic Unleashed here stateside.
One reason for the buzz is how the speed sections of the game harken back to old-school Sonic games by combining 3D sections with 2D-style gaming at certain points. Looking at the preview video of these sections should be enough to make the hearts of Sonic fans flutter at the speed of sound, as this is exactly what they have been clamoring for ever since Sega moved the Blue Blur to the 3D space, albeit with mixed success.
One aspect of the game that's a bit more controversial is its night mode, which sees Sonic transform into a not-so supersonic werewolf due to the hijinks of Dr. Eggman/Robotnik. Some fans -- leery of Sega's fumbling of 3D gaming for Sonic -- have voiced displeasure about this aspect of the game, with some griping that the slower night stages interrupts the speedy flow of the day sections and is characteristically "un-Sonic." I beg to differ a teeny bit. Anybody who's played the original Megadrive/Genesis version should remember that Sonic wasn't always about going full throttle speedwise. The original's underwater adventure sections had Sonic going even slower than "Werehog" Sonic, for example.
So as long as the night sections don't have the collision problems and technical glitches that served as unwanted speedbumps in previous 3D games, then I'm willing to give the Dynasty Warriors-style night sections a chance. Executed right, the night sections might even serve as a nice change of pace from the day sections. In short, I'm keeping my fingers crossed. For folks wondering when the game will be out, Sega is planning to release the game for the PS3, Xbox 360 and Wii this holiday season.
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