Monday, July 27, 2009

SHINGENMOCHI'S DIARY: Dragon Quest 9 Story Guide Walkthrough Vol. 3

SHINGENMOCHI'S GAME DIARY
Quick summaries of Japanese games

Scene 3: The World Tree Bears Fruit

Back in the World of Angels, the appearance of the Heaven's Express causes much excitement. The angel right by the portal tells you to quickly take the star auras you've collected to the World Tree. It looks like something big is about to happen, the angel says. One angel nearby also talks about the Heaven's Express and how it's supposed to take the angels to the promised land. Another angel says that everyone appears to be heading out to check the tree and wonders what's going on. Others comment on how the the angels' role in the human world appears to be nearing an end and wonder what will happen to humans from this point on. If you haven't done so, check the room on the lower right of the first floor for an item in the chest. Breaking one of the nearby pots reveals another item.

The Heaven's Express makes Rafette remember the angel Ergios, but he catches himself and remembers the subject is taboo. He also mentions that the incident involving Rafette occurred hundreds of years ago. The angels' historian, meanwhile, talks about how shocked he is to find out that humans can sometimes rewrite history for their own convenience. Back in Omui's quarters, the angels tell you that the elder has left with Eziel in quite a rush. One of them says he's never seen Omui this happy before. Head up to the World Tree again. Outside, the angel who mentioned the strange shooting stars expresses surprise that the things that she saw were actually the Heaven's Express. Others appear excited about its arrival and angels' impending return to heaven. Meanwhile, the guard informs you that Omui and Eziel are up ahead at the World Tree, and the fact that they're there means something is about to happen. At the root area, an angel remarks about the energy emanating from the tree. To the right just before you go up the tree area, you can catch an angel who snuck up to the area to see what's going on.

Your arrival at the World Tree makes Eziel quite excited and he talks about how the tree is brimming with energy and should be close to bearing fruit. Eziel then asks you to offer the star auras you collected to the tree so the angels can finally earn eternal salvation and go to the promised land. Once you offer up the star auras, watch a dramatic scene unfold. SHINGENMOCHI

* Unlike this blog's TURNING JAPANESE feature, the TABITABI DIARY does not provide line-by-line translations but just quick summaries instead. 'Cause life's just too short sometimes and actual translations take way too much time.

ドラゴンクエストIX: 星空の守り人
Dragon Quest 9: Guardian of the Star-filled Skies

Sunday, July 26, 2009

SHINGENMOCHI'S DIARY: Dragon Quest 9 Story Guide Main Page


Dragon Quest IX: Guardian of the Star-filled Skies
Story Guide Summary Page

Vol. 1: Prologue: Angels and Humans

Vol. 2: Prologue: The World Tree

SHINGENMOCHI'S DIARY: Dragon Quest 9 Story Guide Walkthrough Vol. 2

SHINGENMOCHI'S GAME DIARY
Quick summaries of Japanese games

Scene 3: Return to the Human World

Talk to the angel by the star-shaped portal to return to the surface world. It'll be your first time venturing into the human world by yourself as a guardian. Upon arriving at Uoruro, you will overhear two kids debating about the name change on the guardian angel statue. One named Needo says it has changed from Eziel's to whatever you named your character. The other says the name has always been the same. Needo goes on to say that there are no such thing as angels. After the scene, you can start moving around.

Statue: Clicking on the statue actually lets you see a funny comment: "The guardian angel statue has your name carved on it, but it doesn't look like you at all."
Needo: Clicking on Needo lets you hear him criticize Rikka for praising angels, although it also seems that he has a crush on her.

On the house on the right, just before the angel statue, you'll see Rikka's grandfather. Apparently, he feels bad for being unable to help Rikka because his isn't as strong as he used to be. He then wishes that his son was still alive.

By the well, you can overhear a conversation between two women. One expresses concern that the village chief's son apparently sometimes goes out of the village on his own. Another mentions how monsters haven't appeared in the area lately and thanks the guardian angel for it.

To the left of the well is a kid complaining about how Needo acts all high and mighty just because he's the village chief's son. The kid then prays to the guardian angel to bring some divine punishment on the little punk. Right below the kid is a dog that leads you to a Memento Ring. The description says: A precious ring dropped by a grandmother. Enter the item shop next to the dog and check the cabinets. Move over to the western part of the village.

Nun: Trying to talk to the nun makes her think that she just heard someone's voice.
Lower house by the river: A man talks about how rumors about ghosts have become more frequent lately. Outside of the house (by the river), a man talks about Rikka. He says Rikka has been working hard to keep the inn going while also taking care of her grandfather ever since her father died.
Village chief's House: Enter the westernmost house and you'll see the village chief. He'll complain about his son Needo, who does nothing but play and goof around. This makes him conclude that Needo's prospects of being the next chief are dim at best. Upstairs, the chief's daughter talks about how all the chief and Needo do is argue. She also reveals that Needo is always nice to her, though.
Inn: The guest inside the first room talks about how nice the service is in the inn and how wonderful it would be if it was bigger. Click at Rikka and you'll hear her ruminate about whether to serve bean soup or potato stew to the guest. She then says how she could have more variety with her meals if she had meat.
Stable: In the area by the Inn and chief's house, you'll see a red-haired woman who talks about how the stable owner has been working hard because he wants to a buy a new horse. Enter and you'll see tons of shining, um, "treasure." Apparently, the guy is supposed to clean the place up but is too sleepy. Do his job for him and you'll get a star aura from the grateful man, who can now buy that new horse.

Enter the church and you'll see a woman praying to the guardian for help to find her missing Memento Ring. What a coincidence. Pick the first choice to give her the ring and you'll end up putting the it in her pocket. The woman will be surprised to find the ring, which was apparently passed down from her grandfather. She expresses her gratitude to you and you get another star aura. With two star auras now in hand, it turns to night.

At the entrance, you'll see a man give thanks to you for keeping the village safe from monsters even during night time. At the house by the entrance, you'll overhear a woman grumbling about her husband not giving her thanks for doing all the house chores: "Just because I'm not the guardian angel doesn't mean he can't give me thanks, too!" I'm guessing it's due to the fact that her husband is talking in his sleep about how warm and comfortable the bed is and giving thanks to you, instead of his wife (apparently, she was the one who dried out the futon earlier in the day under the sun).

Barn:
You'll see the barn owner talking to his horse about how he'll be getting a female mate soon (i.e. the horse, not him).
Chief's house: The village chief is stewing about how Needo isn't home yet and how he'll give him an earful when he gets back. Upstairs, his daughter is sleeping soundly.
Church: You can overhear the woman who got the lost ring say that she'll clean your statue tomorrow as a way of giving thanks. Up on the left is the nun, who expresses gratitude as well.

Cross the bridge and you'll meet Eziel, who asks if you're surprised to see him in the village now that you're its protector. He says he plans to go around the world, with Uoruro Village serving as his first stop. He also says that in addition to helping the living, one of the duties of an angel is to save the souls of the dead who remain in this world. He then says that even you should have heard the voice of one such soul in the village.

Item shop: The owner recalls an event about a half a year ago where someone died after being attacked by monsters somewhere near the village. He then wonders whether that has anything to do with the much talked-about ghost.
Needo: You'll run into him having second thoughts about going home because he'll likely get chewed out by his dad again. At the same time, the ghost rumor is apparently scaring him as well, so he says maybe going home is a good idea.
Ghost: Click on the ghost and you'll hear him wondering why everyone is ignoring him. He then expresses surprise that you can see him and asks you why everyone else can't.

"Huh? Wait ... that appearance ... are you an angel?," the man asks. "I see. I had my suspicions but I guess ..."

He then asks you if his suspicion (about being dead) is correct. I picked yes.

"Thank you. Now I've realized that I've passed away. It was so painful to have people not see me. Now I can pass on." You get another star aura.

"Good job," Eziel says. "That soul has no regrets and was able to go to heaven."

He then asks you if you want to return to the world of angels. Remember the comment from that angel earlier about a strange-looking shooting star in the sky? Well, you'll soon notice the "Heaven's Express" rushing through the sky. The sight of the mysterious train makes Eziel change his mind about staying in the surface world and he decides to go back with you. SHINGENMOCHI

* Unlike this blog's TURNING JAPANESE feature, the TABITABI DIARY does not provide line-by-line translations but just quick summaries instead. 'Cause life's just too short sometimes and actual translations take way too much time.

ドラゴンクエストIX: 星空の守り人
Dragon Quest 9: Guardian of the Star-filled Skies
OR

Saturday, July 25, 2009

SHINGENMOCHI'S DIARY: Quick Summaries and Walkthroughs of Japanese Games

DEAR DIARY: Ambushed by Japanese text you don't understand? Well worry not. The Tabiasobi Blog is here to help by providing you quick summaries for certain Japanese games. Well, unless the game is not listed below. Then you may proceed to worrying all you want. The list is less than sparse since I'm just starting this whole thing. But as they say, one small step for man... SHINGENMOCHI

Dragon Quest IX: Guardian of the Star-filled Skies
Monster Hunter 3 (Tri)

SHINGENMOCHI'S DIARY: Dragon Quest 9 Story Guide Walkthrough Vol. 1

SHINGENMOCHI'S GAME DIARY
Quick summaries of Japanese games

Scene 1: The Human World

The game starts out with your character and his/her master flying at the outskirts of the village Uoruro. According to your master, Eziel, you have just been chosen as the new guardian angel of the village. During your conversation, Eziel notices two human villagers heading straight into an ambush by some mischievous looking monsters. (I admit, this scene actually made me laugh. This has to be one of the cutest ambushes you'll ever see.)

You and Eziel both spring into action, triggering your first battle in the game. Make short work of the monsters to allow the villagers—a young woman named Rikka and an old man—to reach the village safely. Although the humans can't see you, Rikka assumes that their safe journey is the result of angels watching over them. As she expresses her gratitude, she gives off a "star aura," which comes into your possession. Eziel talks about star auras and how angels collect them from humans who believe in angels. You then head back together to the World of Angels to deliver your report—and your star aura—to the angel elder.


Scene 2: The World of Angels


Back in the World of Angels, Eziel instructs you to seek the elder, Omui, and deliver your report. Talking to the other angels reveals some bits of information about both humans and angels. Humans, apparently, are a more fragile lot than angels and can easily succumb to injury and disease. The World of Angels is also peaceful whereas the human world is prone to crime and strife. In short, it's your stereotypical view of "perfect" angels vs. "imperfect" humans.

Ironically, angels need humans in order to fulfill their ultimate destiny: reaching heaven. To do this, angels need to collect star auras from grateful humans in order to nourish the World Tree, which in turn will open the pathway for angels to heaven. This is also the reason why guardian angels are held in especially high regard in the angel world. Guardian angels are tasked with recovering star auras, and several angels will congratulate you for achieving this key position. But fulfilling a guardian angel's role isn't exactly a piece of cake either. One angel laments the fact that he has worked so hard to protect the village in his care and has yet to receive a single star aura. Unless a person believes in angels and expresses gratitude, star auras won't come out. This is further complicated by the fact that humans can't see angels, which has caused some humans to stop believing in angels over time.

Other angels talk about how strict Eziel can be, and that it's an honor to be picked by such a renowned angel as his apprentice. One angel even says he wishes that angels could pick their masters so he could ditch his slacker of a master for someone like Eziel. On a related note, you also learn that angels are not allowed to disobey their superiors. Looks like someone with the DQ9 team has read the Old Testament. Oh yeah, one of the angels will marvel at your star aura and ask you if he can have it. I said "no" by picking the second choice (don't know what happens if you say yes though I assume you still end up keeping it since it's basically a key item). Also, if you're looking for the save point, you can get to it by entering one of the doors by the stairs just north of the shimmering portal that connects to the human world.

Before heading up to talk to the elder, enter the room to the left right before his location. You'll overhear a conversation between your master Eziel and his close friend Rafette, who expresses surprise about your quick promotion. Eziel admits that he himself thinks it's too early to make you a guardian as well but that the elder Omui ordered the promotion. Upon seeing you, a surprised and chagrined Eziel asks you what you're doing dallying around. He then sternly admonishes you to report to Omui already. Once you reach Omui's location, he congratulates you for a job well done and asks you to offer up the star aura to the World Tree at the very top of the angel village.
Keep an eye out for several treasure chests on your way up to the tree. One of the angels talks about seeing a mysterious shooting star appear across the sky once in a while (you'll learn more about this later). Another mentions that the World Tree appears to be overflowing with energy lately, a sign that it should bear fruit soon.

You can get another conversation about how angels can go to the promised land once the tree bears the Fruit of the Goddess. You can also check the tree's roots by entering one of the doors below it. Right before you reach the tree, you'll see a guard. You learn that not every angel is allowed near the World Tree but guardians such as yourself have permission. Once you get to the top, release the star aura and the World Tree will react. Eziel will arrive and make a comment about how beautiful the tree is. He'll then talk about the duty that angels have and how he has high expectations of you. He'll also make a funny comment about how long your title is and asks if it's OK for him to address you differently once in a while. All this time, he's been calling you "Guardian of Uoruro Village, (your name)" every time he addresses you and he says it's a bit of a pain. I think he actually has a point ^__^. After the scene, return back to the elder, who'll be ecstatic to hear your report. SHINGENMOCHI


* Unlike this blog's TURNING JAPANESE feature, the TABITABI DIARY does not provide line-by-line translations but just quick summaries instead. 'Cause life's just too short sometimes and actual translations take way too much time.

ドラゴンクエストIX: 星空の守り人
Dragon Quest 9: Guardian of the Star-filled Skies
OR

Friday, July 24, 2009

LIVING IN AMERICA: Reviews of U.S. video game releases

HIT ME: Welcome to the Tabiasobi Blog's "Living in America" section, this site's depository for reviews of games released in Apollo Creed's favorite country. In case his get up in that photo up there doesn't make it painfully obvious enough, that would be the country of Liberia. Just kidding. As any Rocky fan would know, the Creedster just love's the good, old U-S-of-A. So in honor of one-half of the most lasting bromances in American movie history, below is the list of domestic releases I've reviewed organized in All-American alphabetical fashion. Just make sure you don't tell old Apollo that not all of them are actually made in the U.S.A. lest you want him yelling "What's wrong with you!" at the beach. SHINGENMOCHI

Eternal Sonata (PS3)
Little King's Story (Wii)
Pokemon Battle Revolution (Wii)
Pokemon Diamond/Pearl (Wii)
Resident Evil 5 (Xbox 360)
Super Paper Mario (Wii)
We Ski & Snowboard (Wii)

Review: Little King's Story for the Wii

LIVING IN AMERICA
Reviews of games released in the U.S.


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Little King lets you entertain your delusions of grandeur in quirky fashion

LITTLE KING’S STORY
System: Nintendo Wii
Genre: Real-time strategy (well, sort of)
From: XSEED
Price: $49.99

I’m a big fan of unique and quirky video games. Not only do they add a fresh twist to the gaming landscape, they also showcase creativity in what often can be a me-too, copycat industry. Which brings us to the latest quirky game to catch my fancy: Little King’s Story for the Nintendo Wii. A cross between Pikmin and the Pied Piper of Hamlin, Little King chronicles the adventures of a young boy who stumbles upon a magic crown that gives him the power to command people. Oh, the things I’d do with a power like that. Like ordering Bill O’Reilly and Keith Olbermann into the same locked room with one of those one-way observation mirrors. That should be fun.


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Anywho, using the loyalty of your initially unemployed subjects — combined with the strategy of your Don Quixote-like, power-hungry advisor Howser — your goal in Little King is to expand your run-down, rat-infested shack of a kingdom by conquering neighboring territories. You do this by turning your slacking subjects into hard-working citizens such as farmers, soldiers, carpenters and lumberjacks. Once you turn your peeps into more productive members of society, you can take them out to the field and have them follow every order your little kingly heart desires. This can range from digging treasure and harvesting produce for funding your conquests to ganging up on monsters and enemy targets that impede your kingdom’s expansion. This is the heart of Little King as having a good mix of subjects and skills is the key to not just defeating big bosses but finding hidden stuff and unlocking areas so you can progress further.


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Commands are done using a real-time system; you move a cursor toward your intended target, then let loose your loyal subjects like lemming-piranhas. Seeing your cute little henchmen clumsily amble toward their target or hastily retreat to your side never gets old for yours truly — and yes, I’m that easily amused. After all, I’m the same guy who thinks that naming my king “Burger” is a stroke of comedy genius. (Hearing my character called King Burger never gets old, either. Ah, the pleasures of being easily pleased.) Let’s just say that if the sight of little guys climbing and clinging desperately to big bosses while smacking the big lugs around is something that amuses you, then you’ll be thoroughly amused by this game.


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As you progress through the game, not only do you enlarge your territory, you also expand the type of subjects you can have. You can unlock a host of new job types — including a class that allows you to, um, recycle chickens in the field (PETA would be so not pleased). You can also upgrade older classes into more powerful or efficient versions of themselves. In addition to natural growth through expansion, you can increase your population by targeting subjects who have fallen in love and using your trusty targeting cursor to send them to church. This allows them to get married and bear a child to add to your list of obedient subjects. It’s certainly the little touches like this, including the mannerisms of your tiny king and his followers, that help make Little King’s story shine. Little King is also chockful of hilarious moments, including funny comments from the game's characters. You’ll be called a slacker, a midget and the ruler of a poor excuse for a kingdom — and those are just from your own subjects. (You may be able to command them, but that doesn’t necessarily mean you can force them to like you, especially in the beginning of the game.) With subjects like these...



The game is without its drawbacks. One of the gripes I have about this game is the missed opportunity to use the Wiimote for more accurate targeting. Oftentimes, Wii games end up tacking imprecise waggle controls to a game as their way of adding Wiimote support. This not only makes the game less fun to play, it’s also one of the quickest ways for flailing gamers to pull a freaking muscle. Little King, thankfully, doesn’t resort to waggle but its decision to use traditional controls for aiming makes it a pain to move your cursor sometimes. An option to aim with the Wiimote pointer would’ve been much better. Filing your troops up stairs can also be a pain at times because some have a tendency to fall off and get stuck at the lower levels. It’s like herding cats. Gathering and selecting troops can be an annoying exercise as well, as is having to backtrack repeatedly — especially as your territory gets bigger. Admittedly, a lot of these issues get resolved as you progress through the game and gain access to certain contraptions and abilities.


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Overall, whatever gripes I have are minor and don’t significantly detract from what is an excellent and well-polished game. Little King is one of those rare releases that has a lot of heart, something that’s also enhanced by a classic art style that harkens back anyone’s childhood. Don’t let the classic kiddie art style and easygoing pace fool you, though. The ending for this Teen-rated game might be a bit too heavy for the kiddies. The existential climax actually gave me flashbacks of my psychology classes in college and broke my heart, to be honest. But it’s to Little King’s credit that it actually made me care that much to have my heart broken in the first place. It truly is a bittersweet pleasure. I command you to play it. SHINGENMOCHI

FINAL VERDICT: Highly recommended.

Recommended if you like: Pikmin

*** This review originally appeared in the Reno Gazette-Journal, where it was selected as a Quick Pick in the Friday Calendar's A-List section. (I'm posting it on my personal site as backup.)

Thursday, July 23, 2009

Translation: Katekyou Hitman Reborn DS: Mafia Daishuugou Vongola Festival Vol. 1

TURNING JAPANESE
Turning Japanese video games into English, well sort of...

Katekyou Hitman Reborn DS: Mafia Daishuugou Vongola Festival
Volume 1: Opening

Tsuna: Boy, I'm stuffed!
Yamamoto: Today's meal was delicious as usual.
Kyoko: Whew, that's a relief. We did it, Haru-chan!
Haru: Yes, we did! Today's dish was my specialty, after all. I can cook it everyday just especially for you, Tsuna-san.
Tsuna: What the heck are you talking about?!
Lambo: Hey, Tsuna. Come play with Lambo-san.
Kyoko: Now, now, Lambo. Tsuna and the boys are pretty tired from all that training.
Lambo: No way! Lambo wants to play!
(The base suddenly shakes)
Lambo: Yikes!
Tsuna: W-what's going on?
Gokudera: Tenth! This might be an enemy attack! Let's get to the Command Room!

COMMAND ROOM

Reborn: Well, that was quick. Anyway, I know this is a bit sudden, but the Vongola Festival has just started.
Tsuna: What are you babbling about all of a sudden?
Reborn: The Millefiore Family have already made their preparations.
(Byakuran shows up on the screen)

Byakuran: Yes, that’s right.
Tsuna: Huh? Millefiore?
Byakuran: A pleasure to meet you Sawada Tsunayoshi. I wonder if you know who I am. I may not look like it, but I am actually the head of the Millefiore family.
Tsuna: (Looks like we just got one serious big shot show up all of a sudden. He said “head of the family” so does that mean he’s Byakuran?)
Reborn: Anyway, let me go over the Festival rules. You’ll need to open the hatches of the combined bases underground. Inside each hatch, there are certain conditions that you will need to fulfill
Gokudera: Combined bases? So that’s why we felt all that shaking earlier.
Yamamoto: What are we supposed to do about these conditions?
Reborn: I can’t really say just yet, but I will say that you'll need to pay a toll if you want to advance. Anyway, you’ll need to do so several times so make sure you give it your best effort.
Tsuna: Are you telling me that we need to pay a toll inside our own base?

(Irie pops up on screen)

Irie: We’re all done with the preparations on our side.
Byakuran: That’s Sho-can for you. You sure work fast.
Tsuna: I-Irie Shoichi!
Irie: Well, since we’re doing this anyway, there’s no way that I’ll fall behind the Vongola.
Tsuna: (He’s really into this for some reason!)
Yamamoto: Ha, ha, ha. This sure is interesting.
Gokudera: Let’s show them, Tenth!
Ral: The Vongola Festival is quite diverse.
Bianchi: Let’s do our best … for love.
Gokudera: S-Sis! Since when did you…
Futa: Oh no! Are you alright, Hayato?
Tsuna: Why is everyone getting so pumped up about this?
Reborn: Don’t be such a party-pooper, Tsuna.
Tsuna: But Reborn!
Reborn: Well then, let me tell you something good. Whoever wins the festival gets any wish they have granted.
Tsuna: Any wish?
Kyoko: That’s great, Tsuna! This means we can all return to the past!
Tsuna: Now even Kyoko’s really excited about this. Guess I’ve got no choice but to go through with this.
Reborn: Yeah, yeah, whatever. Now act like a boss and address everybody.
(Shoots Tsuna, who enters hyper dying will mode)
Hyper Dying Will Tsuna: Death won’t be good enough if you don’t win this festival.
Gokudera: Whoa! That’s the Tenth for you.
Yamamoto: Alright, count me in!
Reborn: Now then, give it your all everyone.

TURNING JAPANESE: Shingenmochi's Video Game Translations


I REALLY THINK SO: Welcome to the Tabiasobi Blog's "TURNING JAPANESE" section.

As someone whose Japanese saw its first big improvement while playing Sakura Taisen, I'm a big proponent of using video games for language practice. There's just something about doing something interesting that makes my brain retain stuff better. Anywho, after being out of practice since passing Level 2 of the Japanese Language Proficiency Test, I decided to add video games again to my list of activities to help ensure that my bad Japanese doesn't turn into horribly bad Japanese. The fruits of my labors are below.

Be warned that I tend to jump from one game to another and then back as I tend to lose interest if I stick with the same game too long. Also be warned that my Japanese is good ... enough to get me in trouble. So the translations are not going to be perfect, capice? Now that we've got that out of the way, onward to the translations. SHINGENMOCHI

- Katekyou Hitman Reborn DS: Mafia Daishuugou Vongola Festival
- Monster Hunter 3 (Tri)