Saturday, August 22, 2009

Baby Got Backlog: SD Gundam G Generation Wars (Wii)

THE BACKLOG NEVER ENDS: Saying that I have a huge backlog of unplayed games is, to put it kindly, an understatement.

Just to show how long this backlog has been going on, my unopened games include: Devil May Cry 4 (that, like, came out when again?) and The Orange Box (yes, criminal, I know) for 360, and Rock Band 2: Special Edition (still got this huge unopened box in my living room) and BlazBlu (hopefully it still won't be unopened by this time next year) for the PS3. And that's just a small fraction of the games I have yet to touch.

Now the backlog has grown by one yet again with the release of SD Gundam G Generation Wars for the Wii. So now I'm trying to decide whether to start playing this game or buck up and try to get as much done with Monster Hunter 3 like I originally planned. Maybe I'll try ordering some Japanese game guides for now and see where that goes. Ah, choices, choices.

Anyway, here's a quick translation of SD Gundam G Generation Wars' in-battle menus to help new players and those with limited understanding of Japanese to get started:

MAIN BATTLE MENU
Pressing the "2" button while your square cursor is at an empty space on the screen brings up the main battle menu. This menu has the following 11 options:

1. パス
Pass your current turn. Click on this to change phases once you're done controlling your units for the current turn. You will also get a display of how many units you haven't moved if applicable.
2. ミッション表示
Mission info. Click on this to find out the current mission's conditions. 『勝利条件』refers to the conditions needed for victory. An example would be [敵軍ユニットの全滅] which means "Complete annihilation of all enemy units." 『敗北条件』refers to conditions for defeat. A common example is the destruction of your main or "master unit" and certain key allies. 『攻略条件』refers to conditions for capture, if applicable.
3. ウォーズトリガー
"Wars Trigger" conditions. This lists special conditions you need to fulfill to trigger a special event or bonus. In the G Gundam's first scenario, for example, the Wars Trigger conditions are to first defeat Master Gundam with Domon's unit and then defeat Shagia and Olba with your main or "master unit."
4. 捕獲リスト
Capture list. View the units you have captured. The basic way to capture a unit is to destroy its mothership, or in the case of Death Army units, destroy the Gundam Head that sent them out. Once the units have white flags on their icons, you can capture them as long as your mothership has available space and is within range. Just click on your mothership and pick the 『捕獲』command.
5. 部隊情報
Squad info. Clicking on this allows you to view information about your various pilots and units. You can also use this as a shortcut to find one of your units on the field by highlighting the appropriate pilot and clicking on him or her.
6. 会話ログ
Conversation log. Use this to view the conversations that have transpired so far between allied/enemy characters during the stage.
7. ギブアップ
Literally translates to "Give up." Let's you quit the current stage.
8. 情報表示
Information display. This allows you to enable or disable the "HP/EN view" or "STEP view" for your units on the field.
9. MAP移動
Change maps. This works in stages where you have more than one map that you could switch to and from.
10. ロード
Load save data.
11. セーブ
Save your current turn.

MOBILE SUIT/UNIT BATTLE MENU
Clicking the "2" button while highlighting a unit that has not moved yet will bring up the following options:
1. 移動
Move unit. Pretty self-explanatory
2. 攻撃
Select attack. In some cases, you will have an extra pop-up menu appear when you are attacking with an allied unit close by. This menu will usually have two options: 『決定』lets you proceed with the attack you selected. 『支援』lets you choose an allied unit to provide a support attack. The latter is especially useful in taking down beefy enemies in one turn. This also looks pretty funny if you gang up on a unit with a gajillion of your allies. Master units and squad leaders can typically request a support attack, provided the allied unit is within attacking range of the target and has not ended its turn.
3. 確定
End move. Unlike the "Turn End" command from the main battle menu, this only ends the unit's movement, not the entire turn.

*** Depending on stage conditions and a unit's abilities, some extra options can appear here as well. An example is 『着地』 which lets a flight-capable unit land on the ground if it is airborne. Conversely 『浮遊』 lets a flight-capable unit that's standing on the ground ascend into the air. I have yet to play a stage that has water, but the command to submerge a unit underwater is typically 『水中』. Each terrain provides advantages, especially when used in conjunction with suitable units. Examples can range anywhere from improved movement to higher attack damage.

When being attacked by an enemy unit, the following menu options appear:
1. 反撃
Counterattack or return fire. On a related note, you can also sometimes activate 『支援反撃』 or "Support Attack" and, for the lack of a better word, 『支援防御』 or "Support Defend" when you are being attacked by an enemy while you have an allied unit close by. "Support Attack" allows you to counterattack with an allied unit while "Support Defend" allows an allied unit to take an enemy hit for you, quite useful when you need to protect a unit with low HP.
2. 防御
Defend. This option appears if the unit has the ability to defend, like if it has the "Shield Ability" for example. When applicable, 『支援防御』 or "Support Defend" will also appear if a capable ally is close by.
3. 回避
Evade. 『支援防御』 or "Support Defend" can also appear if you pick this when applicable.

MOTHERSHIP BATTLE MENU
Clicking on your mothership during battle brings up the following options:
1. 移動
Move ship.
2. 攻撃
Attack.
3. 出撃
Launch mobile suits/units.
4. 回頭
Turn ship around. This is especially useful if you want increased mobility toward a certain direction since ships can move further when heading forward or sideways as opposed to moving backward.
5. 散布
Dispersion. This allows your ship to disperse Minovsky particles within a set a radius to lower enemy accuracy.
6. 確定
End ship's move.
7. 確保
When applicable, the 『捕獲』or "Capture" command becomes available. To use this, you must have an enemy unit that can be captured on the field (indicated by a white flag), be in range and have enough free space in your mothership.

"A" BUTTON MENUS
Pressing the "A" button brings up different menus depending on where your cursor is.

Pressing "A" while your cursor is on a unit brings up a 5-page menu:
Page 1: This contains info on your unit's different attacks on the left side. On the right side, it lists your unit's name, experience, hit points, energy, size, attack power, defensive power, mobility, movement range and ratings for space, sky, land, over water, and underwater.
Page 2: List a unit's various abilities. Shining Gundam, for example, has Super Mode, Shield Defense, and the Support Command, for triggering support attacks and defense.
Page 3: Lists any Option Parts attached to your unit.
Page 4: Lists Character Data and ratings. The left side has the pilot's number of Ace points and ratings for piloting (mobile suits/units), commanding a ship, communications, steering a ship, and mechanical ability (e.g. for repairs). There's also a chart for the following parameters:
『射撃』 Shooting. Indicator of a pilot's skills with rifles and long-range attacks.
『格闘』 Melee. Indicator of a pilot's hand-to-hand fighting skills.
『反応』 Reaction. Measures reaction time, including the ability to dodge attacks.
『守備』 Defense. Indicator of a pilot's defense ability.
『覚醒』 Awakening. Impacts ability to use psycom and funnel-type weapons, along with how often Newtype abilities such as "Pressure" will trigger.
『魅力』 Charm/appeal. This stat is important for a ship's 『ゲスト』 or "Guest" position, which impacts MP recovery.On the right side is the pilot's name, level, experience, and MP points
(which impacts your tension gauge). There's also another parameter chart, except it lists numerical values instead of a graph.
Page 5: Lists character abilities.

Pressing the "A" button while the cursor in on a ship brings up a 6-page menu:
Page 1: Same as Page 1 for units with the addition of "Group" and "Team" numbers.
Page 2: Lists team members.
Page 3: Lists the bridge crew.
Page 4: Lists unit abilities, such as being able to disperse Minovsky particles, for example.
Page 5: Lists attached Option Parts.
Page 6: Lists captured units.

Pressing the "A" button on an empty space in the map brings up a mini-map on the left. On a side note, pressing the "1" button on an empty slot brings up terrain info while doing so while highlighting a unit brings up movement range data, a leader/master character's sphere of influence, and a team's effective operation area. Units and ships on the same team will also blink.

Well, that's it for now. I'm also thinking of doing a translation for the operations room menu, which is where you set your groups and do mobile suit research and combinations. But that's a guide for another time. Folks with questions, suggestions or corrections about this particular FAQ can feel free to post a message here. SHINGENMOCHI

Wednesday, August 12, 2009

SHINGENMOCHI'S Monster Hunter 3 (Tri) Page


Konnichiwa. Here's my attempt at helping beginners waddle through the Japanese version of Monster Hunter 3 (Tri), at least until the English version drops. Here are my current offerings:

The MH3 Menu and Quick Start Guide
- A rundown of MH3's opening and in-game menus, along with a quick guide to get you started on your adventure.

The Offline Quest Flowchart
- A basic guide for unlocking all quests up to the Lagiacruz battle.

Hunting/Resource Exchange Guide

- A guide to stuff you can get from the Village Elder's son in exchange for your hunting prowess.

Fishing Spots
- Your guide to knowing where the fishies are.

The MH3 Translation Guide
- A line-by-line translation of the MH3's in-game conversations. This might, um, take a while.
UPDATE: With the game now coming out officially in the U.S. this project has been scrapped.

The MH3 Map Library
- These maps include lists of what items you can get at each area's gathering points.
Map 1: "Kotou" - Solitary Island

I started doing the stuff below before I noticed the great job being done at the Monster Hunter 3 Wikia. I recommend going there instead!

The MH3 Armory
- An in-depth look at armor sets and weapons
Leather Set
Chain Set

The MH3 Bestiary
- Monsters, monsters and monsters
Aptonoth 『アプトノス』

As always, feel free to leave feedback, questions, suggestions or requests via the blog comments. SHINGENMOCHI

Translation: Monster Hunter 3 (Wii) Menus & Quick Start Guide

TURNING JAPANESE
Turning Japanese video games into English, well sort of...


This guide is for beginner monster hunters who need a bit of help with the game's Japanese menus and getting started. Data will be based on the beginning of the game, though I may update or add certain menus (e.g. Arena info, for example is not included yet) depending on my progress through Monster Hunter 3.

On a side note, I'm using this game for Japanese reading practice so I'm also doing a literal transcription of the in-game conversations between characters so I can re-read it whenever I want. You can find the link to my Monster Hunter 3 translations, which will be updated in bits and pieces, HERE.

In the interest of full disclosure, I'm certainly no Monster Hunter 3 expert, nor do I play online (I swore off online play cold turkey after developing sleep deprivation playing Phantasy Star Universe. That's what happens when folks with limited free time try to squeeze in a MMORPG in their schedule.) As such, I recommend directing any questions related to in-depth strategy or network play to someone other than yours truly.

Now on to the guide. This guide is divided into:

A01. OPENING MENUS
B02. ROOM MENUS
C03. GENERAL STORE MENU
D04: WEAPON SHOP MENU
E05: FIELD MENU


A01. OPENING MENUS

From the opening screen: Press A

SCREEN 1: MAIN SCREEN

1. ゲームスタート (Start Game)
At the risk of stating the painfully obvious, this is where you start a new game or load a previous one. This is also where you create a new character.
2. 闘技場で遊ぶ (Arena Play)
Play at the arena with created characters. This allows local 2P multiplayer using characters either from a Wii save file or downloaded to the Wiimote.
3. ギャラリー (Gallery)
Check all the monster-licious movies that you have unlocked.

SCREEN 2A: From the Start Game (001) screen
You will be prompted to pick a file to use. Noted that you can have up to 3 characters in one file. Once you pick a file, you will see three options:

1. ゲームを始める (Begin game)
2. 名前を変える (Change file name)
3. 初期化する (Format file. NOTE: This will erase characters in a previously created file! That would either be stunningly sad or freaking hilarious depending on whether it happens to you or someone else.)

SCREEN 2A-1: From the "Begin game" option, you will open up 3 options in English, which are quite self-explanatory:

1. NEW GAME
2. CONTINUE
3. OPTIONS

NEW GAME
Selecting new game takes you to the 『キャラクター作成』or Character creation screen. The options here are pretty easy to figure out but I'm listing them below anyway to satisfy my obsessive compulsive tendencies:

名前: Name your character, unless you want to be the second coming of Fred Dryer. The 『大』 button is for switching to caps. Right below the 『名前』tab is a circle button for "switching teams" so to speak, i.e. changing genders. You know you want to (not that there's anything wrong with that).

肌の色: Skin color. Witness the United Colors of Benetton in all its splendor.

インナ: Undergarments. More Under Armour than Victoria's Secret.

インナ色: Undergarment color. If you ever wanted to hunt in pink undies, now's your chance...

顔: Face. Why, hello there good-looking. Or maybe not.

目の色: Eye color. Fans of possessed, white-eyed victims and that strange Limp Bizkit dude with the black contacts will be so pleased.

顔オパーツ: Facial, um, art. Yo, let me tell you how I got this scar.

髪型: Hairstyle. Pick a 'do for your big, bad hunter. Don't worry fans of effeminate-looking Japanese guys who would be massacred by monsters in real life. Capcom thought of you, too.

髪の色: Hair color. If you want to pick pink hair to go with that pink underwear you chose earlier in the undergarment tab, well, this is the place to do it, holmes.

ボイス: Voice. May I suggest a wimpy boy voice to go with a tough-looking character sporting a scar?

*Once you're done creating your cool character, you'll see another gorgeous and also mildly traumatic scene with dudes showing you their packages. I think I just went blind. From here, you can jump to the QUICK START guide at the end of this FAQ.

CONTINUE
Captain Obvious here again. This is for folks who already created a file.

村へ行く (Go to village)
Also known as "Single Mode." "But I have a girlfriend!" you say. Sure you do. Anywho, this is the game's Offline Mode for solo artists, folks with no friends, or broke students who can't afford to pay Capcom Japan that monthly online fee.

街へ行く
Network Mode. For folks who like to "get bee-zay" (What is this "bee-zay" that you speak of, shingenmochi? Is it edible?). If you pick this, do keep in mind that Capcom's lawyers would like to have a word with you ... or two ... or three. Ah, the perils of talking to strangers online.

OPTIONS
Note that pressing the "C" button with any of the following resets options to their original settings.

1. モニター設定 (Monitor settings)

》 スクリーンサイズ (Screen size)
Size matters. At least that's what late-night infomercials want you to believe. This allows you to change screen size to either 4:3 or 16:9 aspect ratio.

》 明るさ (Brightness)
Adjust your screen's brightness settings. 'Cause you're a star. Just please don't tell me you're "in a rock band" or that you "gave all your fat clothes to your fat friends." Apparently, getting a Bowflex turns you into an insufferable jerk.

2. サウンド設定 (Sound settings)

》BGM 音量 (BGM volume)
Adjust volume for that dramatic background music you hear. For Frodo!!!

》SE 音量 (SE volume)
Adjust volume for sound effects. Dying is so much more impressive when you shriek like you mean it.

3. ゲームの環境設定 (Game environment settings)
Basically, pick the 『通常』or the "Normal" option on the left if you don't mind seeing blood in the game. Otherwise, pick 『ひかえめ』 or "Limited/restrained" to spare your virgin eyes of all that violence.

4. コントロラー設定 (Controller settings)

》 フリースタイル操作 (Freestyle method)
Uses the Wiimote/nunchuck combination

》 クラシック操作1 (Classic method 1)
Uses Classic Controller pad buttons

》 クラシック操作2 (Classic method 2)
Uses Classic Controller analogue stick

5. ゲーム設定
》簡易ロード設定 (Simplified loading mode)
Simplifies character select screen to shorten load times when you turn on the game. Everyone wants instant gratification these days.


B02. ROOM MENUS
After talking to the elder at the start of the game, you will get your own room, which is located just to the top right of your starting location.
You have several options from here:

- SAVING
You can save in your room by clicking on the bed and picking the first option. You can also sleep and go to the next day by picking the second option. Incidentally, that normally got you in trouble in Sakura Taisen games. Sleeping is not available during the daytime. Expect a complaint from the People for the Ethical Treatment of Vampires.

- ITEM BOX
Clicking at the red item box in your room will open up several options. Note that you could do the following commands at any time within this menu:

Analog stick: Rotate you character
C button: Opens up the "C menu." From the C menu you can:
- Rotate your character by holding the analog stick left or right.
- Move the screen up or down by holding the analog stick up or down.
- Zoom in with the "+" button and zoom out with the "-" button.
- Make your weapon appear or disappear with the "1" button.
- Get out of the C menu by pressing the C button again.

Now on to the 7 options from the Item Box menu:

1) アイテムをしまう
Store items in either your regular Item Box 『アイテムBOX』 or your Gunner Pouch 『ガンナー用ポーチ』.

2) アイテムを取り出す
Take out items from either your Item Box or your Gunner Pouch.

3) アイテムの調合や売却
Item combining or selling. From here, you will have 3 options:
『BOX内調合』 Combine items in box. Use this to create new items from the materials you possess.
『入れ替え』 Arrange items. You can manually move stuff around by highlighting the item and clicking on the slot you want to move it to.
『売る』 Sell items.
NOTE: In all three options, you can press the "1" button to automatically organize your stuff or hold the "Z" button to activate your pointer. Pressing the "+" or "-" button lets you switch pages.

4) 装備の変更や売却
Change or sell equipment. From here, you will have 3 options yet again.
『装備する』 Change equipment
『入れ替え』 Arrange items.
『売る』 Sell items.

5) 身だしなみを整える
Change appearance. From here, you will have 4 options:
『インナーを着替える』 Change your undergarments. Just like your mama used to say.
『インナーの色を変える』 Change your undies colors. You know, like, just in case you regret that decision to pick pink earlier.
『髪型を変える』 Change hairstyle. The solution to a bad hair day.
『髪の色を変える』 Change hairstyle color. All the rebel cool minus the real-world consequences.

6) 装備のマイセット
Create and save your equipped armor sets. From here, you'll have 4 options:
『装備する』 Equip armor set. Pick from the armor sets or combos that you have registered (up to 20 sets possible).
『装備を登録する』 Register an armor set.
『入れ替え』 Change or switch pages where armor sets are recorded.
『登録装備を削除する』 Erase registered armor set.

7) ボウガンのマイセット
Create a Bowgun equipment set. From here, you will also get the same 4 options from the armor set menu above.

CAT MENU
Talking to the cat in your room allows you to access your decorations and data from your Arena exploits. You will have 2 options:
1) インテリア
Change your interior decorations. 『設置する』allows you to set items in the room while 『回収する』 allows you to take back items that are already
on display.
2) 闘技場データの取得
Acquire Arena data. 『本体データ』 will access data from your Wii while 『リモコン』 will access data from your Wiimote.


C03. GENERAL STORE MENU
To the left of your starting point is the 『雑貨屋』or General Store. Talking to the lady brings up the following options:

1) 買う
Buy items. Choices at the start of the game are listed below. For the sake of uniformity, I tried to match the item names and definitions to my Monster Hunter Freedom game as best as I could (except for the harpoon):

『薬草』Herb (20z)
『げどく草』Antidote Herb (20z)
『砥石』Whetstone (30z)
『漁獲モリ』Fishing harpoon (140z)
『ボロピッケル』Old Pickaxe (60z)
『ピッケル』Iron Pickaxe (160z)
『ボロ虫あみ』Old Bugnet (30z)
『虫あみ』Bugnet (80z)
『釣りバッタ』 Cricket (10z)
『釣りミミズ』Worm (20z)
『小タル』Small Barrel (80z)
『大タル』Large Barrel (210z)
『小タル爆弾』Sm Barrel - Bomb (156z)
『トラップツール』Trap Tool (200z)
『角笛』Flute (480z)
『双眼鏡』Binoculars (50z)
『カラの実』Huskberry (2z)
『LV2 通常弾』Normal S Lv2 (3z)
『貫通弾』Pierce S Lv1 (14z)
『散弾』Pellet S Lv1 (12z)
『 徹甲榴弾』Crag S Lv1 (41z)
『水中弾』Water S Lv1 (17z)

2) 売る
Sell items like the prehistoric capitalist that you are.

3) 買ってBOXに送る
Buy and send item to your box.


D04. WEAPON SHOP MENU
1) 買う
Buy armaments. Clicking this gives you two options:

『武器』 Buy weapon. Your initial choices are limited to:

- 大剣 (Great Sword)
Remember, the bigger the sword, the smaller the, um, never mind.
[アイアンソード] Iron Sword {Buster Sword?} (1000z)
[ボーンブレイド] Bone Blade (960z)

- 片手剣 (Sword and Shield)
[ハンターナイフ] Hunter's Dagger (960z)
[ボーンククリ] Bone Kukuri {Bone Kris?} (860z)

- ハンマー (Hammer)
[アイアンハンマー] Iron Hammer {War Hammer?} (1060z)
[ボーンハンマー] Bone Hammer {Bone Club?} (1040z)

- ランス (Lance)
[アイアンランス] Iron Lance (1100z)
[ボーンランス] Bone Lance {Longhorn?} (1080z)

-ボウガン (Bowgun)
[ライトボウガン] (3200Z)
[ミドルボウガン] Middle Bowgun (3800z)
[ヘブィボウガン] Heavy Bowgun (4600z)

『防具』 Buy armor. Your initial choices are limited to:

- 頭パーツ (Helmet)
[レザーヘッド] Leather Helm (300z)
[チェーンヘッド] Chain Helm (400z)

- 胴パーツ (Plate)
[レザーベスト] Leather Armor (300z)
[チェーンベスト] Chainmail (400z)

- 腕パーツ (Gauntlets)
[レザーグラブ] Leather Vambraces (300z)
[チェーングラブ] Chain Vambraces (400z)

- 腰パーツ (Waist)
[レザーベルト] Leather Belt (300z)
[チェーンベルト] Chain Belt (400z)

- 脚パーツ (Leggings)
[レザーパンツ] Leather Leggings (300z)
[チェーンパンツ] Chain Leggings (400z)


NOTE: Pressing the "C" button when viewing the weapon and armor menu at the shop will bring up the 『情報モード』or information mode screen. Your 4 options for weapons are:

- 基本情報
Basic info. Shows attack strength, element if any, affinity, number of slots for attaching decorations, and sharpness level (this one would be the multi-colored bar).
- 比較情報
Comparative info. Same as basic info but in comparison to another item.
- プレビュー
Shows a preview of what the weapon looks like.
- スキルー覧
Shows the weapon's available skills.

Your 4 options for armor are:

- 基本情報
Basic info. Shows defense power, level, number of slots for attaching decorations, and resistance or vulnerability to fire, water, ice, thunder and dragon.
- 比較情報
Comparative info. Same as basic info but in comparison to another item.
- プレビュー
Shows a preview of what your character will look like wearing the stuff.
- スキルー覧
Shows the armor's available skills.

2) 売る
Sell weapons. Scratch that itch you have for arms trafficking.


E05. FIELD MENU
You can access this menu by pressing the "2" button while on the field.

『基本』
The basic menu. You will have the following 6 options:

1) アイテムポーチ (Item pouch)
Check your items through this option.

2) 調合 (Combine)
This allows you to combine items in the field manually. You can actually try this right off the bat by going to the field and harvesting an herb 『薬草』 and a blue mushroom 『アオキノコ』. Combine both to make a potion.

3) マイセット調合 (Combination set)
Combine items by setting and using preset recipes.

4) ハンターノート
A collection of background info. Your choices include:
- メモ帳 (Memo booklet)
- モンスターリスト (Monster list)
- 調合リスト (Combination list)
- ハンターの心得 (Hunter's knowledge)
This fourth option is like a Hunter's encyclopedia filled with all sorts of info from explaining controls to weapon usage. There's just so much, though, that I won't be tackling it for now. One thing you might want to
check are the controls for the various weapons. To do that pick the first option 『基本&操作情報』 followed by the second option after that 『武器ことの操作』 and then the weapon of your choice.

5) アクション (Actions)
A preset list of actions on the field like waving, sitting, and generally acting like an idiot.

6) 村に戻る (Return to village)

『情報』
Information menu. You can check the following options.

1) クエスト確認 (Check quest details)
2) ステータス (Check your status)
3) 装備詳細 (Equipment detail)
4) 勲章確認 (Check merits)
5) モガの村情報 (Moga Village info)
6) オプション (Options)
- Here you can change your screen displays, volume, camera settings, etc.



QUICK START GUIDE
Welcome to Moga Village. To celebrate your arrival as the town's new hunter, Mother Nature decides to whip up a nice little earthquake. You know in the old days, that would've been enough for people to accuse you of being an harbinger of pestilence. Then again, this apparently isn't the first time that this has happened. At least that's what the village elder tells you.

The elder first talks about how the land and sea's bountiful resources have made it possible for the village to exist. He also talks up the benefits of staying in the village and how nice all the people here are. But there also seems to be trouble in paradise. For starters, a powerful monster named the Lagiacruz is making life tough for villagers and also attacking their fishing vessels. Then there's the matter of the recent earthquakes, which seem to be emanating from the sea floor.

To address the village's problems, specifically the threat from the Lagiacruz, the elder has decided to seek the services of a hunter. Hey, that's you! To boost your spirits, he mentions how people on the village believe that the Lagiacruz can't be defeated by mere human hands. Time to quit... But wait. The elder says that while the Lagiacruz is certainly a formidable monster, it is also a living creature. That means that just like humans, it also needs to eat and is susceptible to fatigue. Yay, count us in again. Let's do this, chief! Unfortunately, Mr. Chief Elder says he's too old to be chasing monsters so he'll leave the risky adventuring to young go-getters such as yourself. I think I should've renamed my hunter "Bait."

Once he's done with his little speech, the elder gives Bait, er, you 1,500z as a little pocket money. Incidentally, 1,500z is exactly how much it costs to get the full leather armor set. The elder asks you to find his son. That would be the guy who visually ambushed you by flashing you his hot little undies during the opening movie. I got one word for you: psychotherapy.

Anywho, the chief also mentions that the living quarters to your immediate right are now yours to use. Enter your room and click on the bed if you want to save. You can also talk to the cat to decorate your room with a free toadstool lamp if you wish. Cribs, here we come.

Before you set out to find the Fabulous Flasher, you can check out the General Store to the lower left or the Weapon Shop to the upper right. Once you're set, leave the village through the eastern exit to reach the field. Your target, Flasher Boy, is at the camp just off of Area 2, probably mooning the Lagiacruz or something. Now we know why the monster seems so ticked off.

Along the way, the chief will teach you some of the controls. Either the guy's wearing one of those annoying Bluetooth earpieces or he's freaking psychic. Here's a quick rundown, which is more than what the elder tells you at this point.

NUNCHUCK
Direction stick: Move
Z Button: Hold to dash. This is is also used to block when weapons such as the basic sword, great sword or lance are unsheathed.
C Button: Hold to scroll through your inventory on the lower right. Tap to reset the camera in the direction your character is facing.
Note: Shaking the nunchuck when directly above a slain monster will make your character carve it.

WIIMOTE
A button: Attack when weapon is unsheathed. Carve when weapon is sheathed and standing on top of slain monster. Harvest herbs, mushrooms, etc. Use item when "C button" is held. Your all around action button.
B button: Duck when weapon is sheathed. Roll when running or when weapon is unsheathed. Backstep when lance is unsheathed.
Minus (-) button: Kick when weapon is sheathed or using great sword. Alternate attack for weapon such as basic sword or lance.
Plus (+) button: Sheath/Unsheath sword.
1 button: Use item.
2 button: Bring up menu.
D-Pad: Move camera.
Note: Shaking the Wiimote is another way to attack.

Once you're done fooling around with the controls, go ahead and explore the 3 areas. Keep you eyes peeled for the tell tale signs of harvesting points. You should be able to harvest some herbs, shrooms, honey, insect husks, etc. Eventually, you'll run into a pack of monsters and you'll need to slay one of them so you can harvest some raw meat for El Flasher. Aim for one of the bigger monsters as attacking the little ones will earn the ire of one of the parents. They will ram your calf-abusing derriere. Being the softy that I am, I just can never get used to attacking peaceful monsters. That and being flashed by virtual villagers.

Speaking of which ... with raw meat in tow, meet The Flash at the base camp. He's apparently doing repairs on the camp since it was damaged by the quake. Once you hand him the meat, leave and go back to the village before he gets any ideas and decides to flash you again. Your first mission is now over.

Well, that's it for the very basic basics. Now go forth and hunt down some monsters! SHINGEMOCHI

Translation: Monster Hunter 3 (Wii) Vol. 1

TURNING JAPANESE
Turning Japanese video games into English, well sort of...

VOL 1: Arrival at Moga Village

After the opening movie, you will come face to face with the village elder:


Village Chief: Good morning, Sir/Madame hunter. Did you manage to sleep well last night? I was quite worried since we had another earthquake, but the most important thing of all is that you're safe.

Well, I believe introductions are in order once again. I am the chief of Moga Village. It's a pleasure to make your acquaintance.

This village owes its existence to the nearby forest and sea. Truly, we are fortunate to be blessed with such bountiful resources. It is also said that it doesn't take long for anyone who stays in this village to develop an able body and an even bigger heart. That is this village's biggest source of pride.

However, Moga Village has also been beset by one serious problem as of late. A fearsome sea monster known as the Lagiacruz has started to appear at the sea nearby. The Lagiacruz is making life difficult for the villagers. The monster doesn't even show mercy against hunting boats. At the rate that things are going, we won't even be able to launch out to sea.

And as if the Lagiacruz problem wasn't enough,there is also this issue with all these unexplained earthquakes, as you have seen recently. What we do know is that it appears that these tremors are coming from the bottom of the sea.

Anyway, these are problems that we unfortunately can not handle on our own. So I've decided that solving these problems are best left in the hands of hunters.

Indeed, the Lagiacruz has overwhelming power. Even the villagers say that it is a beast that can not be defeated by mere human hands. Nevertheless, no matter how strong a monster is, it is a living creature just like us. That means it also gets tired and it also has to eat in order for it to survive.

Ha, ha, ha, ha! If only I was 30 years younger, then I'd be out there facing this monster myself. But I too am a living creature with limits. I'll leave the thrill of risking one's life in the great seas to hunters such as yourself.

By the way, have you had a chance to meet my son? Thanks to yesterday's earthquake, we didn't have enough time to talk.

What? You haven't seen him? He should be around here somewhere. Please go look for him. Oh, I almost forgot. Here is the down payment we agreed on. I admit that it is not much, but it should at least be enough to get you some equipment.

(You'll receive 1,500 from the chief. At this point, if you want to save, just enter the tent-like structure to your right and click on the bed. Your quest to find the elder's son now begins.)