Saturday, July 25, 2009

SHINGENMOCHI'S DIARY: Quick Summaries and Walkthroughs of Japanese Games

DEAR DIARY: Ambushed by Japanese text you don't understand? Well worry not. The Tabiasobi Blog is here to help by providing you quick summaries for certain Japanese games. Well, unless the game is not listed below. Then you may proceed to worrying all you want. The list is less than sparse since I'm just starting this whole thing. But as they say, one small step for man... SHINGENMOCHI

Dragon Quest IX: Guardian of the Star-filled Skies
Monster Hunter 3 (Tri)

SHINGENMOCHI'S DIARY: Dragon Quest 9 Story Guide Walkthrough Vol. 1

SHINGENMOCHI'S GAME DIARY
Quick summaries of Japanese games

Scene 1: The Human World

The game starts out with your character and his/her master flying at the outskirts of the village Uoruro. According to your master, Eziel, you have just been chosen as the new guardian angel of the village. During your conversation, Eziel notices two human villagers heading straight into an ambush by some mischievous looking monsters. (I admit, this scene actually made me laugh. This has to be one of the cutest ambushes you'll ever see.)

You and Eziel both spring into action, triggering your first battle in the game. Make short work of the monsters to allow the villagers—a young woman named Rikka and an old man—to reach the village safely. Although the humans can't see you, Rikka assumes that their safe journey is the result of angels watching over them. As she expresses her gratitude, she gives off a "star aura," which comes into your possession. Eziel talks about star auras and how angels collect them from humans who believe in angels. You then head back together to the World of Angels to deliver your report—and your star aura—to the angel elder.


Scene 2: The World of Angels


Back in the World of Angels, Eziel instructs you to seek the elder, Omui, and deliver your report. Talking to the other angels reveals some bits of information about both humans and angels. Humans, apparently, are a more fragile lot than angels and can easily succumb to injury and disease. The World of Angels is also peaceful whereas the human world is prone to crime and strife. In short, it's your stereotypical view of "perfect" angels vs. "imperfect" humans.

Ironically, angels need humans in order to fulfill their ultimate destiny: reaching heaven. To do this, angels need to collect star auras from grateful humans in order to nourish the World Tree, which in turn will open the pathway for angels to heaven. This is also the reason why guardian angels are held in especially high regard in the angel world. Guardian angels are tasked with recovering star auras, and several angels will congratulate you for achieving this key position. But fulfilling a guardian angel's role isn't exactly a piece of cake either. One angel laments the fact that he has worked so hard to protect the village in his care and has yet to receive a single star aura. Unless a person believes in angels and expresses gratitude, star auras won't come out. This is further complicated by the fact that humans can't see angels, which has caused some humans to stop believing in angels over time.

Other angels talk about how strict Eziel can be, and that it's an honor to be picked by such a renowned angel as his apprentice. One angel even says he wishes that angels could pick their masters so he could ditch his slacker of a master for someone like Eziel. On a related note, you also learn that angels are not allowed to disobey their superiors. Looks like someone with the DQ9 team has read the Old Testament. Oh yeah, one of the angels will marvel at your star aura and ask you if he can have it. I said "no" by picking the second choice (don't know what happens if you say yes though I assume you still end up keeping it since it's basically a key item). Also, if you're looking for the save point, you can get to it by entering one of the doors by the stairs just north of the shimmering portal that connects to the human world.

Before heading up to talk to the elder, enter the room to the left right before his location. You'll overhear a conversation between your master Eziel and his close friend Rafette, who expresses surprise about your quick promotion. Eziel admits that he himself thinks it's too early to make you a guardian as well but that the elder Omui ordered the promotion. Upon seeing you, a surprised and chagrined Eziel asks you what you're doing dallying around. He then sternly admonishes you to report to Omui already. Once you reach Omui's location, he congratulates you for a job well done and asks you to offer up the star aura to the World Tree at the very top of the angel village.
Keep an eye out for several treasure chests on your way up to the tree. One of the angels talks about seeing a mysterious shooting star appear across the sky once in a while (you'll learn more about this later). Another mentions that the World Tree appears to be overflowing with energy lately, a sign that it should bear fruit soon.

You can get another conversation about how angels can go to the promised land once the tree bears the Fruit of the Goddess. You can also check the tree's roots by entering one of the doors below it. Right before you reach the tree, you'll see a guard. You learn that not every angel is allowed near the World Tree but guardians such as yourself have permission. Once you get to the top, release the star aura and the World Tree will react. Eziel will arrive and make a comment about how beautiful the tree is. He'll then talk about the duty that angels have and how he has high expectations of you. He'll also make a funny comment about how long your title is and asks if it's OK for him to address you differently once in a while. All this time, he's been calling you "Guardian of Uoruro Village, (your name)" every time he addresses you and he says it's a bit of a pain. I think he actually has a point ^__^. After the scene, return back to the elder, who'll be ecstatic to hear your report. SHINGENMOCHI


* Unlike this blog's TURNING JAPANESE feature, the TABITABI DIARY does not provide line-by-line translations but just quick summaries instead. 'Cause life's just too short sometimes and actual translations take way too much time.

ドラゴンクエストIX: 星空の守り人
Dragon Quest 9: Guardian of the Star-filled Skies
OR

Friday, July 24, 2009

LIVING IN AMERICA: Reviews of U.S. video game releases

HIT ME: Welcome to the Tabiasobi Blog's "Living in America" section, this site's depository for reviews of games released in Apollo Creed's favorite country. In case his get up in that photo up there doesn't make it painfully obvious enough, that would be the country of Liberia. Just kidding. As any Rocky fan would know, the Creedster just love's the good, old U-S-of-A. So in honor of one-half of the most lasting bromances in American movie history, below is the list of domestic releases I've reviewed organized in All-American alphabetical fashion. Just make sure you don't tell old Apollo that not all of them are actually made in the U.S.A. lest you want him yelling "What's wrong with you!" at the beach. SHINGENMOCHI

Eternal Sonata (PS3)
Little King's Story (Wii)
Pokemon Battle Revolution (Wii)
Pokemon Diamond/Pearl (Wii)
Resident Evil 5 (Xbox 360)
Super Paper Mario (Wii)
We Ski & Snowboard (Wii)

Review: Little King's Story for the Wii

LIVING IN AMERICA
Reviews of games released in the U.S.


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Little King lets you entertain your delusions of grandeur in quirky fashion

LITTLE KING’S STORY
System: Nintendo Wii
Genre: Real-time strategy (well, sort of)
From: XSEED
Price: $49.99

I’m a big fan of unique and quirky video games. Not only do they add a fresh twist to the gaming landscape, they also showcase creativity in what often can be a me-too, copycat industry. Which brings us to the latest quirky game to catch my fancy: Little King’s Story for the Nintendo Wii. A cross between Pikmin and the Pied Piper of Hamlin, Little King chronicles the adventures of a young boy who stumbles upon a magic crown that gives him the power to command people. Oh, the things I’d do with a power like that. Like ordering Bill O’Reilly and Keith Olbermann into the same locked room with one of those one-way observation mirrors. That should be fun.


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Anywho, using the loyalty of your initially unemployed subjects — combined with the strategy of your Don Quixote-like, power-hungry advisor Howser — your goal in Little King is to expand your run-down, rat-infested shack of a kingdom by conquering neighboring territories. You do this by turning your slacking subjects into hard-working citizens such as farmers, soldiers, carpenters and lumberjacks. Once you turn your peeps into more productive members of society, you can take them out to the field and have them follow every order your little kingly heart desires. This can range from digging treasure and harvesting produce for funding your conquests to ganging up on monsters and enemy targets that impede your kingdom’s expansion. This is the heart of Little King as having a good mix of subjects and skills is the key to not just defeating big bosses but finding hidden stuff and unlocking areas so you can progress further.


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Commands are done using a real-time system; you move a cursor toward your intended target, then let loose your loyal subjects like lemming-piranhas. Seeing your cute little henchmen clumsily amble toward their target or hastily retreat to your side never gets old for yours truly — and yes, I’m that easily amused. After all, I’m the same guy who thinks that naming my king “Burger” is a stroke of comedy genius. (Hearing my character called King Burger never gets old, either. Ah, the pleasures of being easily pleased.) Let’s just say that if the sight of little guys climbing and clinging desperately to big bosses while smacking the big lugs around is something that amuses you, then you’ll be thoroughly amused by this game.


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As you progress through the game, not only do you enlarge your territory, you also expand the type of subjects you can have. You can unlock a host of new job types — including a class that allows you to, um, recycle chickens in the field (PETA would be so not pleased). You can also upgrade older classes into more powerful or efficient versions of themselves. In addition to natural growth through expansion, you can increase your population by targeting subjects who have fallen in love and using your trusty targeting cursor to send them to church. This allows them to get married and bear a child to add to your list of obedient subjects. It’s certainly the little touches like this, including the mannerisms of your tiny king and his followers, that help make Little King’s story shine. Little King is also chockful of hilarious moments, including funny comments from the game's characters. You’ll be called a slacker, a midget and the ruler of a poor excuse for a kingdom — and those are just from your own subjects. (You may be able to command them, but that doesn’t necessarily mean you can force them to like you, especially in the beginning of the game.) With subjects like these...



The game is without its drawbacks. One of the gripes I have about this game is the missed opportunity to use the Wiimote for more accurate targeting. Oftentimes, Wii games end up tacking imprecise waggle controls to a game as their way of adding Wiimote support. This not only makes the game less fun to play, it’s also one of the quickest ways for flailing gamers to pull a freaking muscle. Little King, thankfully, doesn’t resort to waggle but its decision to use traditional controls for aiming makes it a pain to move your cursor sometimes. An option to aim with the Wiimote pointer would’ve been much better. Filing your troops up stairs can also be a pain at times because some have a tendency to fall off and get stuck at the lower levels. It’s like herding cats. Gathering and selecting troops can be an annoying exercise as well, as is having to backtrack repeatedly — especially as your territory gets bigger. Admittedly, a lot of these issues get resolved as you progress through the game and gain access to certain contraptions and abilities.


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Overall, whatever gripes I have are minor and don’t significantly detract from what is an excellent and well-polished game. Little King is one of those rare releases that has a lot of heart, something that’s also enhanced by a classic art style that harkens back anyone’s childhood. Don’t let the classic kiddie art style and easygoing pace fool you, though. The ending for this Teen-rated game might be a bit too heavy for the kiddies. The existential climax actually gave me flashbacks of my psychology classes in college and broke my heart, to be honest. But it’s to Little King’s credit that it actually made me care that much to have my heart broken in the first place. It truly is a bittersweet pleasure. I command you to play it. SHINGENMOCHI

FINAL VERDICT: Highly recommended.

Recommended if you like: Pikmin

*** This review originally appeared in the Reno Gazette-Journal, where it was selected as a Quick Pick in the Friday Calendar's A-List section. (I'm posting it on my personal site as backup.)

Thursday, July 23, 2009

Translation: Katekyou Hitman Reborn DS: Mafia Daishuugou Vongola Festival Vol. 1

TURNING JAPANESE
Turning Japanese video games into English, well sort of...

Katekyou Hitman Reborn DS: Mafia Daishuugou Vongola Festival
Volume 1: Opening

Tsuna: Boy, I'm stuffed!
Yamamoto: Today's meal was delicious as usual.
Kyoko: Whew, that's a relief. We did it, Haru-chan!
Haru: Yes, we did! Today's dish was my specialty, after all. I can cook it everyday just especially for you, Tsuna-san.
Tsuna: What the heck are you talking about?!
Lambo: Hey, Tsuna. Come play with Lambo-san.
Kyoko: Now, now, Lambo. Tsuna and the boys are pretty tired from all that training.
Lambo: No way! Lambo wants to play!
(The base suddenly shakes)
Lambo: Yikes!
Tsuna: W-what's going on?
Gokudera: Tenth! This might be an enemy attack! Let's get to the Command Room!

COMMAND ROOM

Reborn: Well, that was quick. Anyway, I know this is a bit sudden, but the Vongola Festival has just started.
Tsuna: What are you babbling about all of a sudden?
Reborn: The Millefiore Family have already made their preparations.
(Byakuran shows up on the screen)

Byakuran: Yes, that’s right.
Tsuna: Huh? Millefiore?
Byakuran: A pleasure to meet you Sawada Tsunayoshi. I wonder if you know who I am. I may not look like it, but I am actually the head of the Millefiore family.
Tsuna: (Looks like we just got one serious big shot show up all of a sudden. He said “head of the family” so does that mean he’s Byakuran?)
Reborn: Anyway, let me go over the Festival rules. You’ll need to open the hatches of the combined bases underground. Inside each hatch, there are certain conditions that you will need to fulfill
Gokudera: Combined bases? So that’s why we felt all that shaking earlier.
Yamamoto: What are we supposed to do about these conditions?
Reborn: I can’t really say just yet, but I will say that you'll need to pay a toll if you want to advance. Anyway, you’ll need to do so several times so make sure you give it your best effort.
Tsuna: Are you telling me that we need to pay a toll inside our own base?

(Irie pops up on screen)

Irie: We’re all done with the preparations on our side.
Byakuran: That’s Sho-can for you. You sure work fast.
Tsuna: I-Irie Shoichi!
Irie: Well, since we’re doing this anyway, there’s no way that I’ll fall behind the Vongola.
Tsuna: (He’s really into this for some reason!)
Yamamoto: Ha, ha, ha. This sure is interesting.
Gokudera: Let’s show them, Tenth!
Ral: The Vongola Festival is quite diverse.
Bianchi: Let’s do our best … for love.
Gokudera: S-Sis! Since when did you…
Futa: Oh no! Are you alright, Hayato?
Tsuna: Why is everyone getting so pumped up about this?
Reborn: Don’t be such a party-pooper, Tsuna.
Tsuna: But Reborn!
Reborn: Well then, let me tell you something good. Whoever wins the festival gets any wish they have granted.
Tsuna: Any wish?
Kyoko: That’s great, Tsuna! This means we can all return to the past!
Tsuna: Now even Kyoko’s really excited about this. Guess I’ve got no choice but to go through with this.
Reborn: Yeah, yeah, whatever. Now act like a boss and address everybody.
(Shoots Tsuna, who enters hyper dying will mode)
Hyper Dying Will Tsuna: Death won’t be good enough if you don’t win this festival.
Gokudera: Whoa! That’s the Tenth for you.
Yamamoto: Alright, count me in!
Reborn: Now then, give it your all everyone.

TURNING JAPANESE: Shingenmochi's Video Game Translations


I REALLY THINK SO: Welcome to the Tabiasobi Blog's "TURNING JAPANESE" section.

As someone whose Japanese saw its first big improvement while playing Sakura Taisen, I'm a big proponent of using video games for language practice. There's just something about doing something interesting that makes my brain retain stuff better. Anywho, after being out of practice since passing Level 2 of the Japanese Language Proficiency Test, I decided to add video games again to my list of activities to help ensure that my bad Japanese doesn't turn into horribly bad Japanese. The fruits of my labors are below.

Be warned that I tend to jump from one game to another and then back as I tend to lose interest if I stick with the same game too long. Also be warned that my Japanese is good ... enough to get me in trouble. So the translations are not going to be perfect, capice? Now that we've got that out of the way, onward to the translations. SHINGENMOCHI

- Katekyou Hitman Reborn DS: Mafia Daishuugou Vongola Festival
- Monster Hunter 3 (Tri)

Thursday, March 19, 2009

Review: We Ski & Snowboard

LIVING IN AMERICA
Reviews of games released in the U.S.
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'Boarders enter the fray in sequel to family-friendly skiing game
***
Note: This game review originally ran in the Reno Gazette-Journal newspaper and Web site, and I am posting it here on my personal site as backup.
We Ski & Snowboard
System: Nintendo Wii
Developer: Namco Bandai
Price: $39.99
Duuude.
Snowboarders get to join the snowy action this time around in We Ski & Snowboard, the sequel to last year’s family friendly We Ski on the Nintendo Wii.
For the uninitiated, We Ski featured an open sandbox-type atmosphere that allowed players to navigate a virtual ski resort with Japanese-style cutesy characters or even their own virtual Mii lookalikes. Up to four players can also ski simultaneously via split screen, with each player free to wander off to any part of the resort regardless of where the other players may be.
Now as someone with certain young relatives who love cute stuff and also love seeing their Miis in action, let’s just say I sank a ton of time on We Ski. A LOT of time. We did all the racing events; found all the missing or hidden items, animals and people; found a certain hidden abominable creature -- we even did all the food deliveries for virtual skiers who can’t be bothered to pick up their own virtual food. Fortunately, being able to dress my character in such haute couture fashion as a penguin suit and that yellow Bruce Lee outfit from “Game of Death” made it all worth it.

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Which brings us to We Ski & Snowboard -- which I shall now shorten to WSS to save my sanity, not to mention my wrist from carpal tunnel syndrome.
The biggest change in WSS happens to be the most obvious one: the addition of snowboards. Having been quite used to the skiing controls from the first game, I was a bit concerned about having to learn a new skill set. But the snowboarding controls are just as intuitive, so it didn’t take that long to pick them up. Once again, you can use the Wii Fit’s Balance Board to control your board or skis. But just like the first game, use of the Balance Board is still limited to one player so all other players will just have to make do with the Wiimote and Nunchuck combo.
Besides adding variety and a certain touch of rebel cool to the game, the biggest plus with the addition of snowboards is added replayability. One common complaint about the first game is that it’s easy to lose interest once you’ve finished all the events and unlocked all the costumes (then again, after playing any game that long, it’s easy to lose interest in just about anything). But the addition of a trick park with rails, boxes and half-pipes really helps to hold interest in the game, especially once you learn to pull off the commands needed for some snowy trickeration. In fact, I had one young cousin keep visiting the trick park over and over ... and over some more during an extended playing session without really touching the other courses. He didn't even switch to using skis once.
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The ability to do replays of your runs on the slopes -- including as a group -- is also a fun feature. And if you're smiling after reading that, well, I don't mean those kinds of runs (those are never fun, even as a group). The game still supports four players and allows everyone to go their separate ways (speaking of separate ways, check out this music video featuring Steve Perry and the boys of Journey. With the exception of the virtual instruments at the beginning, this video has nothing to do with this game or the Wii. But it sure is as funny as heck.)
The ability to independently go off is also great if you're playing with one of those folks with a limited attention span who just likes to wander off. You know, the kind of person who makes you look like an idiot in the mall because you're talking to them and it turns out they wandered off somewhere so now people think you're talking loudly to yourself? Wanna go to the trick park but your friend wants to find out-of-bounds trails? Well, you can both do your own thing, so there's no need for drama. Do keep in mind that everyone still has to stop if one player talks to an event character and also have to magically assemble together if an event is triggered. That could certainly be annoying to others if done without warning.
Multiplayer fun also doesn't extend to online so if you want to play with someone, they better be right next to you. That's fine for folks with real friends but not so great for those who only have MySpace friends. Otherwise, you can have the computer control a virtual buddy who can ski/snowboard with you if you're, sniff, feeling lonely. Folks who just love to subject themselves to Nintendo's "Friend Code" system can still do so by trying to send their WSS photos to friends. And yes, they have to be real friends.
With WSS having two mountains compared to just one from the first game, there’s a lot more to explore this time around. WSS offers one traditional mountain park via the Jamboree Snow Resort coupled with the Howard Beale of slopes known as Mount Angrio. All I can say is watch out for steep drops and avalanches with the latter. Players also still have the option of hitting the slopes during the day or night for some added variety.
Because the game retains the open sandbox structure of the first, all courses are accessible from the get-go and can be explored to your heart’s content. Some out-of-bounds courses are hidden but don’t need to be unlocked -- just found. If you feel your life is meaningless without any goals, the game still allows you to unlock gear by completing events such as races, people searches, and, yes, good old food delivery. As in the previous game, your food still can’t survive you tripping on your face but mysteriously makes it in one piece after a perfectly done corkscrew or Rodeo 540. Then again, I can’t snowboard worth a lick in real life but I’m the bomb in this game so methinks reality is vastly overrated. One fun game that's new to WSS and should be fun for both the young and young at heart is tag. Just make sure to tell the kiddies that chasing down folks down a snowy mountain by bumping into them is a no-no in real life. Hopefully, that'll get the lawyers off my back.
One noticeable change with events is that most of the characters you need to talk to to trigger them are now huddled in one place. That means the need to scour the mountainside to find them has now been thankfully reduced.
Speaking of events, WSS obviously tries to strike the same balance its predecessor did between making it accessible to young players while not making it so easy that more seasoned players won’t find it a challenge. But as with any compromise, you always end up with something that falls somewhere in between. Some events in WSS will be too be too hard for younger players. Veteran gamers, on the other hand, may still find the events too easy overall.
Although the stages are new, the character sprites and some of the gear also appear recycled from the previous game. Given that WSS is priced more like a regular game than its predecesor, one would expect a completely new offering as opposed to an expansion. On the plus side, costumes now don’t have to be unlocked for each character and are available to everyone once unlocked by one character.
Bottom line: Overall, WSS is a nice addition to the Wii library. Self-described “hardcore” gamers who thumb their noses at cutesy graphics and more “casual” fare may want to look elsewhere. But for more well-rounded folks who want a fun slope sim that offers enough challenges while also being fun for the whole family, We Ski & Snowboard delivers. If you fall into the latter category, then I give WSS two skis up -- or is that two snowboards up? SHINGENMOCHI
Final verdict: RECOMMENDED